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Game Formulas

Mathematical formulas of the game

The game formulas are the mathematical basis that determine how attributes, damage, defense, and other gameplay elements work. Understanding these formulas is essential to optimize your character and create effective builds. This guide presents the main formulas used in DynastyTale.

Basic Attribute Formulas

HP (Health Points)

⚔️ Fighter
HP = (Level × 2.4) + (Health × 1.9) + (Strength × 0.6) + (Spirit × 0.1) + (Talent × 0.2) + (Dexterity × 0.2)
🔧 Mechanician
HP = (Level × 2.3) + (Health × 1.7) + (Strength × 0.5) + (Spirit × 0.2) + (Talent × 0.4) + (Dexterity × 0.2)
🏹 Archer
HP = (Level × 1.2) + (Health × 1.5) + (Strength × 0.2) + (Spirit × 0.1) + (Talent × 0.2) + (Dexterity × 0.1)
🗡️ Pikeman
HP = (Level × 2.0) + (Health × 1.7) + (Strength × 0.4) + (Spirit × 0.1) + (Talent × 0.1) + (Dexterity × 0.2)
🎯 Atalanta
HP = (Level × 1.2) + (Health × 1.6) + (Strength × 0.3) + (Spirit × 0.2) + (Talent × 0.1) + (Dexterity × 0.1)
🛡️ Knight
HP = (Level × 2.3) + (Health × 1.6) + (Strength × 0.5) + (Spirit × 0.2) + (Talent × 0.5) + (Dexterity × 0.2)
🔮 Magician
HP = (Level × 1.5) + (Health × 1.7) + (Strength × 0.1) + (Spirit × 0.2) + (Talent × 0.2) + (Dexterity × 0.1)
✨ Priestess
HP = (Level × 1.5) + (Health × 1.6) + (Strength × 0.1) + (Spirit × 0.3) + (Talent × 0.2) + (Dexterity × 0.1)
🗡️ Assassin
HP = (Level × 2.0) + (Health × 1.6) + (Strength × 0.4) + (Spirit × 0.1) + (Talent × 0.1) + (Dexterity × 0.2)
🌿 Shaman
HP = (Level × 1.6) + (Health × 1.8) + (Strength × 0.1) + (Spirit × 0.3) + (Talent × 0.2) + (Dexterity × 0.1)

MP (Mana Points)

🔮 Mage Type
MP = (Level × 1.5) + (Spirit × 3.8)
Classes: Magician, Priestess
⚡ Hybrid Type
MP = (Level × 0.9) + (Spirit × 2.7)
Classes: Knight, Atalanta
⚔️ Physical Type
MP = (Level × 0.6) + (Spirit × 2.2)
Classes: Fighter, Mechanician, Archer, Pikeman, Assassin, Shaman
💡 Note: MP formula is based on character type (Mage, Hybrid, or Physical) rather than individual classes.

SP (Stamina Points)

💪 All Classes
SP = (Health × 1.4) + (Strength × 0.5) + (Talent × 0.5) + (Level × 2.3) + (Spirit × 1.0) + 80

ATK RTG (Attack Rating)

⚔️ Attack Rating
ATK RTG = (Dexterity × 3.0) + (Level × 2.0) + (Talent × 1.2) + Skill Bonuses + Equipment Bonuses

DEF RTG (Defense Rating)

🎯 Atalanta
DEF RTG = (Talent × 1.7) + (Level × 2.0) + (Dexterity × 0.2) + (Health × 3.0) + Bonuses
🛡️ Other Classes
DEF RTG = (Talent × 1.7) + (Level × 2.0) + (Dexterity × 0.8) + (Health × 3.0) + Bonuses

Absorb Rating

🛡️ Damage Absorption
Absorb = (Defense ÷ 100) + (Level ÷ 10) + (Strength ÷ 40) + (Talent ÷ 40) + (Spirit ÷ 60) + (Dexterity ÷ 60) + (Health ÷ 50) + Bonuses + 1

Combat Formulas

Critical Rate

💥 Critical Hit Chance
Critical Rate = (Talent ÷ 50) + Equipment Critical + Skill Critical
⚠️ Maximum Cap: 50% (hard limit)

Block Rating

🛡️ Block Chance
Block Rating = Equipment Block + Skill Block Bonuses
⚠️ Maximum Cap: 50% (hard limit)

Movement and Speed Formulas

Movement Speed

🏃 Movement Speed
Movement Speed = (Dexterity ÷ 100) + (Strength ÷ 240) + (Level ÷ 100) - (Current Weight ÷ Max Weight) + Bonuses + 1
⚠️ Important: Weight ratio negatively affects movement speed. Keep your weight low for better mobility!

Attack Speed

⚡ Attack Speed
Attack Speed = Weapon Base Speed + Equipment Attack Speed Bonuses + Skill Attack Speed Bonuses

Weight Capacity

🎒 Maximum Weight
Max Weight = (Strength × 2.0) + (Health × 1.5) + (Level × 3.0) + Spirit + Talent + Dexterity + Bonuses + 60

Regeneration Formulas

HP/MP/SP Regeneration

❤️ HP Regeneration
HP Regen = Equipment HP Regen + Skill HP Regen + Percentage HP Bonuses
💙 MP Regeneration
MP Regen = Equipment MP Regen + Skill MP Regen + Percentage MP Bonuses
💚 SP Regeneration
SP Regen = Equipment SP Regen + Skill SP Regen + Percentage SP Bonuses
💡 Note: Regeneration rates are primarily affected by equipment and skills, not base attributes.

Important Notes

  • ✅ Source Code Verified: All formulas are extracted from the actual game source code and represent the true calculations used by the game engine
  • ⚙️ Bonuses: Equipment bonuses, skill bonuses, and special effects are added on top of these base formulas
  • 🔒 Stat Caps: Some stats have maximum caps (e.g., Critical Rate and Block Rate are capped at 50%)
  • 🎮 Special Zones: Battle Royale maps have special HP caps (Health attribute capped at 150 in BR zones)
  • 🎁 Quest Bonuses: Quest completions and special items can provide additional bonuses not shown in these formulas
  • 🔄 Build Update: The "Build Update" system makes all attributes relevant for all classes

Optimization Tips

  • 📊 Calculate Impact: Use these formulas to calculate the exact impact of each attribute point
  • 🔄 Build System: Consider the Build Update that makes all attributes relevant
  • 🧪 Test Builds: Test different combinations to find the ideal build for your playstyle
  • ⚙️ Equipment Matters: Remember that equipment and skills also significantly affect the calculations
  • 📈 Monitor Stats: Monitor your stats in-game to verify the calculations
  • ⚔️ PvP vs PvE: Adapt your build according to your playstyle (PvP/PvE)
  • 🛡️ Tank Builds: For tanks, prioritize Health and Defense-related attributes
  • 💥 DPS Builds: For DPS classes, balance between Strength/Dexterity and Talent for critical hits
  • 🔮 Mage Builds: Mage classes benefit greatly from Spirit for both MP pool and damage
  • 🏃 Dexterity: Don't neglect Dexterity - it affects both Attack Rating and Movement Speed